Stupid Question ™
By John Ruch
© 2003
Q: What was the first
recorded use of a non-six-sided die in gaming?
—Channingway
Blvd. Grifter,
A: “Gaming” generally means role-playing games (RPGs), a genre in which strange dice are standard equipment.
And by “non-six-sided,” you must mean the polyhedral dice used in such games—a set that includes not only a six-sided die, but also a four-sider, eight-sider, 12-sider and 20-sider. (And usually a 10-sider, too, though technically it’s not a polyhedron.)
The first RPG use of such dice was in the first RPG—the famous Dungeons & Dragons (D&D) game.
However,
D&D did not invent the dice. D&D co-creator E. Gary Gygax,
who was the first gamer to use polyhedral dice, told me he originally found
them in a school supply catalog from
The dice were (and still are) used in math classes by making up little games with them. So to be technical about it, we can go farther back to find the first “gaming” use.
Perhaps
very far back, indeed. Strange rounded stones etched with facets numbering from
3 to more than 100 and dating to around 2000 BC have been found around
The five
shapes that make up the polyhedral dice are also known as the Platonic solids.
They were known to the ancient Greeks and codified by Plato’s Academy, where
they were used to teach geometry.
Occultists
have sometime ascribed mystical properties to the Platonic solids, which may
have led to a dice divination “game” using them. Polyhedral objects—almost
certainly dice—with zodiacal markings are known from the late Roman/early
Christian era in
The six-sided (cubical) die became the gaming standard not because it’s a Platonic solid but because it’s easy to make, and probably because it stems directly from the “knucklebones” (paw or hoof bones) of animals used earlier.
Probability studies actually began with six-sided dice in the 1650s, when the great mathematicians Blaise Pascal and Pierre de Fermat puzzled out the problems of dice-rolling. Cubical dice have been used to teach probability ever since.
However, even when polyhedral dice didn’t exist (or at least not en masse), there were certainly thought experiments done about them in probability classes, in terms of wondering what would happen if there were more than six sides.
I polled a variety of math educators and none could say who introduced the polyhedral dice to math teaching when. The best guess was that it was sometime in the 1960s, when probability first became a standard part of high-school math. Still, use of dice, especially polyhedral dice, remains pretty rare in math classes.
Gygax found his dice in 1972 and used the new statistical spreads they made possible to create the rules of D&D from the wargame Chainmail. However, the supply of dice was too low to sell them at first. So from 1974 to 1980, D&D came only with marked cardboard chips that were pulled randomly out of a bag. Eventually, the game’s publishing company began selling dice separately, and in 1981 they became a standard part of the game package. In the interim, the 10-sided die had also been created.
There is a
story going around that D&D co-founded Dave Arneson
may have found some 20-sided dice in England before Gygax
found his; but the two men have a long-standing feud over who invented what in
D&D. There’s no evidence for an Arneson claim; he
did not respond to my questions, and Gygax discounted
the story.